Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts

2008-05-03

Mobile youth marketing, London, May 2008

Thanks to Josh Dhaliwal, of Mobile Youth I was invited to the workout in London, May 2 2008. Graham Brown, CEO of Mobile Youth who wrote about the 7 challenges of mobile marketing proposed 3 challenges of mobile youth marketing for this workout :
Charging : from free-content to new business models
Relevance : user profiling allowing intimacy and privacy,
Trust : social dialogue between brands and consumers

Monetizing free-content with new business models
Mobile Youth marketing is about winning the heart and mind of the youth and content, music for example is a great way to succeed. It’s one reason iPod brand is such a reference. We talked about brand that fell such as Levi’s ® (from 50% market share in 1996 down to 9%) as they lost their sexy / rebellious shrink-to-fit image [yet they launched an award-winning mobile campaign promoting user-remixed ringtones and 501 jeans in 2005]. What’s the business case for free content and capped data plans ?
Music : some great examples of the free economy. Fans downloaded Radiohead’s new album Rainbows at the prices they wanted, 38% paid a total rumored to amount 9M$. Similarly, Prince's album Planet Earth was released as a freebie but the 21 London concerts sold out for 23M$. Gerd Leonhard calls this the “tap water music” vs. “bottled music” and published 3-years blog history : Music 2.0. Damien Saunders, head of music at Vodafone agreed there were lots of opportunity to monetize mobile music. But he made the point that it is about creating user experiences with lead users and rather than promoting content with advertising which is counter-productive.
Video : there was less buzz on mobile video but Rhys McLachlan of Mediacom reminded us that youth still consume 3 hours/month of TV. Other panelists saw a smaller opportunity there. [yet 3 UK had 600’000 subscribers downloading 6 million video clips sponsored by advertising and announced a sponsored music video service – and 32 million have been downloaded on 3’s SeeMeTV and O2’s LookAtMe!, from 60,000 user-generated submissions].
Graphics : an order of magnitude of mobile entertainment revenue was given by Tal Dagan, from Comverse (ring tones 10B$, ring-back tones 5B$, graphics 3B$, other 0.5B$) [I attempted to complete the picture with other publicly available figures from MEF(25B$), IDC (highest revenue from ringtones, ringback tones, mobile television and video services, 2011 forecast of 40B$), Portio Research (music 9B$, games 3B$, video 1 B$, others 17B$)]

By comparison, eMarketer estimates mobile advertising at 2.8B$ [growing to 19.1 B$ by 2012 ]. As an example beyond ringtones, Comverse’s Klonies is a solution to push avatars during call establishment (J2ME client software) instead of the CLI / phone address-book user interfaces.

User profiling driving relevance and protecting privacy
My presentation in the user profiling panel triggered lively discussions. : how far should we drive user behavior analysis and targeting ? I explained the potential for dynamic profiling with network information : your phone address book is your social graph, call and location history, presence and device information are additional dynamic profile information’s typically available in databases such as HLR/HSS, XDMS etc… And dynamic device detection can help adapt to the preferred format and channel.

On the pro side, user profiling serves both advertisers and users. Jupiter surveys that 50% of 16-25 year old youth are happy to be targeted by advertising in exchange for free content and Blyk’s 100’000 subscribers are a testimony of this. Jack Wallington of the Internet Advertising Bureau (IAB) representing over 86% of online advertising in the United States, gave views on the normalization of the mobile advertising profile data and related metrics.

On the opposite side privacy protection is key to maintain trust with consumers. The audience recalled the controversy around Facebook’s social advertising and Beacon Facebook Ads, an engine for sharing profiles with advertisers that lead to 50’000 users joining the MoveOn.org group until explicit permission and opt-out was enforced. On the privacy issue, IAB best practices include the opt-in opt-out facilities to give control to the user. In addition strong authentication profile should assist in enforcing child safety, such as mobile operators code of practices brokered by the European Commission to prevent bullying [15% of under 16] , access to pornographic [ #1 destination is adult, peak usage time 9pm-11pm] and violent content, and inappropriate use of camera phones and location services. I was asked about authentication mechanisms beyond USIM and passwords – my belief is that only biometric (fingerprint, face recognition) authentication can properly identify a child using a device. A related issue is SPAM which affects 80% users with 23 billion messages/year.

Matthew Snyder, now CEO of the consulting company ADO strategies has a great experience in this mobile advertising industry and provided some comments on how advanced profiling can practically be implemented with multi-channel ad-serving platforms. From the discussion I attempted to list some of the main aggregators and players in this new industry.
Nokia’s media network (Nokia’s ad Business led to the acquisition of Enpocket in 2007, a mobile campaign management with multi-modal SMS, MMS, WAP, and video delivery with analytics).
Google’s Adwords for mobile
DoubleClick Mobile (works with ad networks to deliver combination ads, road blocked ads and jump pages)
Microsoft’s subsidiary Screentonic (early leader in mobile ad serving technology for European operators)
AOL’s Platform-A Advertising.com , Quigo (content-targeted advertising), Tacoda(behavioral targeting), Adtech (online ad-serving), buy.at and Third Screen Media (platform and mobile advertising network)
Admob (home of evangelist Russell, co-author of MobHappy)
Amobee(dynamic ad insertion in multiple channels : videos, music, messaging, games, WAP)

Trusted social dialogue between brands and consumers
Can mobile social networks enhance customer relationships ? The question was debated in the panel led by Ged Caroll from Waggener Edstrom and blogger who said that customer insight can be obtained with a mix mobile marketing and traditional PR+advertising. He’s a professional advocate of blogging for marketing as he explained in a video.

Helen Keegan, from Beep Marketing raised thie issue that as of today, those who master "the black art of communication and persuasion" at major brands cannot justify the ROI of mobile marketing. How much do Brands really benefit from this ? Truth and honesty are universal values that consumers recognize said Ed Homes from Haygarth. You have to decode the responses and non-responses of customers, for example in Twitter feeds. That’s the value of on-line community moderators such as Dominic Sparke’s company Tempero which also provide information tagging. Looking for successes, everybody agreed on Japan’s mobile social networks :
Moba-ge-town by Dena [statistics : 10M mobile users, 65% 0-19, 28% 20’s, 18 B PV/month, members earn virtual Moba-Gold from watching ads, FY07 sales of 15B¥ ~ 144M$] and
Mixi [statistics : 14M users, 63% early 20’s, 22 hours/month, 20’000 advertisers, mixi mobile advertising since 2006, 8B PV/month at 0.05¥ on mobile out of 13B total, at 0.1¥, FY07 sales of 10B¥ ~ 96M$]

I commented on this in last blog . For further reading, Helen edited Tanla Mobile’s excellent guide that you can download here, she blogs on mobile marketing and runs Swedish Beers mobile gathering.

2008-04-27

3G services in Japan, April 2008

Cherry blossom in in Sapporo and Tokyo, April 14-21, revisiting my comments 2 years ago.
Growing mobile content services and networks
Mobile commerce and advertising are growing
Mobile video is still emerging
From 3G to 4G leadership

Growing mobile content services and networks
User generated content and messaging are the top usage : 25% of subscribers send more than 5 messages/day, and 10% more than 10, according to Impress. DoCoMo’s Decomail, service is popular with teenagers who use sites such as Decotomo.jp, Disney to offer purchase messaging personalization content. Social networking is growing : 10 million users (50% of teenagers, 35% of 20-30 year old) generate 20 billion PV/month on Dena’s Mobagetown, which offers free browser flash games, social networking and 10,000 digital items. 1.7 million users (25% of teenagers, 39% of 20-30 year old) generate 93 million PV/day on KDDI’s mikle.jp mobile community with 11 user generated content categories such as gaming (#3), love (#10) etc.

Internet providers have established strong partnerships with mobile operators : Web searches rank 3rd among the most popular mobile data services , behind e-mail and news. Google Search appears directly on the top screen of KKDDI and DoCoMo users with the banner enhanced by Google. Google also develops mobile applications with NTT DoCoMo, sharing behavioral mobile search data and splitting advertising revenues. Yahoo! Mobile , owned by Softbank is the country’s most popular Web portal with 18 million mobile subscribers and gets 4 billion PV/month. 14 million users (out of 82 million) access the internet exclusively from their mobile phone according to Impress R&D.

One additional driver has been the 9:1 on-deck revenue share for content providers. NTT DoComo’s i-Mode menu still drives 5 billion PV/month.

Mobile commerce and advertising have doubled
Mobile commerce is used by 36% of Japanese users and estimated ARPU of 300$ exceeds mobile content revenues according to Impress and Infinita. NTT DoCoMo provides Rakutenchi mobile auctions on the i-menu and Softbank offers Yahoo! Shopping and Auctions. For mobile payment , 30% of handsets support the Sony Felica RFID chip for contact less transactions at train and plane gates and with more than 70 commercial retailers.

Mobile advertising revenues doubled since 2006 to 620 M$ (62.1 ¥B) and 25% of Japanese companies use it . This is still only 10% of on-line advertising spending at 4.4B$ (443 B¥) and 1% of total advertising, according to Dentsu communication institute. Typical banner rates are 5’000-10’000$/week for 2-20 million PV and there is a large choice of options between these. Mobile advertising was the topic of the MoMo Tokyo meeting on April 21st at Google’s offices in Shibuya . An example of mobile online community using Mobile Adsense is mikle.jp. They have 129 million PV/month and 2.3 million users/month.

Mobile video is maturing
Mobile broadcasting branded “1seg” was introduced in Japan in 2006 and now reaches 25 million subscribers in Japan can receive broadcast TV on mobile , with a data link for mobile information or advertising. Check 1 seg on YouTube.
On the user generated video content, one service is My Tube from a mobile service provider called Key Life that provides video sharing aggregation ( from You Tube, Google Video, Ameba vision, Dailymotion), with a specific focus on for Japanese content. And there is a very small usage of video calling for similar video bloging experiences. In general, video calling quality was very good and international calls worked very well.

My Japanese colleagues showed demos of video convergence across TV screens, PCs and mobile handsets with the related issues of video adaptation and service control.


From 3G to 4G leadership
Japans counts over 90 million 3G subscribers (+30 million since 2006) according to Impress R&D :
25 million have usage-based contracts
38 million have flat rate contracts
25 million use 3.5G HSxPA

Throughout my visit I was impressed by the high quality of coverage, even in-building. Last month, NTT DoCoMo announced the result of their 3G long term evolution (LTE) tests in Yokosuka, south of Tokyo. They achieved downlink transmission at 250Mbps using a multiple input multiple output (MIMO) with a 4-antenna base station using the full 20MHz bandwidth (specifying 300 Mbps peak ) . They advertise this as “Super G” and talk about a first network roll out in 2010. Mobile gaming and mobile TV applications will be enhanced through the introduction of LTE, benefiting from < 10ms latency and high peak-rates. 70 million 4G subscribers are forecasted by 2013 (Europe 30 million, Asia Pacific 21 millions and North America 17 million) according to Informa.

Evolution of service infrastructure
In a panel in Sapporo we discussed service infrastructure, together with George Mc Gregor, VP of services at HP OpenCall, Dr. Suphachet Phermphoonwatanasuk, from AIS in Thailand , Martin Gutberlet, VP Research at Gartner. Gartner’s view of the top mobile business opportunities includes : mobile TV 40 B$, mobile music 31 B$, mobile broadband 28 B$, mobile advertising 14 B$. AIS discussed their target architecture to combine voice, music and video services using VXML and SIP application servers on 2G and 3G networks. In a following talk in Tokyo, I demonstrated mobile instant communications, video blogging and the use of web technology such as WSDL network APIs, JSR309 Java APIs, and SMIL) to provide interfaces to networks and create interactive video services.

Subscriber statistics update
DoCoMo 53.4 million
KDDI 30.2 million, slight decrease due to phase-out of Tu-Ka
Softbank 18.8 million, growing

2006-12-21

Mobile advertising in Japan


I with Peter Vesterbacka who made the case why Japan is an exceptional country for early-adoption of video-enabled social networking service (SNS).
1. Social networking users : 7 million, estimated 2 million using mobile
2. 3G adoption : 60 million users
3. Critical mass of mobile advertising : 50% of users, 300M$
4. Mobile video usage is emerging
1. Social networks in Japan growing to 2-3 million mobile users
Online social networks membership exceeds 7 million and expected to grow to 10 million in 2007 [Japanese Ministry of Internal Affairs and Communications]. Some examples of online services going mobile described below :
- Mixi has 4.8 million users, 70% logged every 3 days, 1 million groups and and 7 billion page views /month, 3rd behind Yahoo and Google (July 2006). Mixi mobile was released in December 2006 and forecasted to reach 2 million subscribers. Mixi name refers to mixing with other, it is an invite-only network with product reviews, blogging, photo sharing, and music clone that lets you buy tracks from iTunes.. Demographics estimated 15% 17-19 (18 minimal age) and 70% 10-29. The company was founded by Kenji Kasahara, revenues around 9 million $ and IPO forecast above 1 billion$.
- S! Town on Softbank is designed like a mobile 3D virtual world where avatars walks around, chats, shares photos, shops for music and video, personalizes a room, plays games. eXplo community platform from Gemini has been adopted by SoftBank Mobile in Japan; SmarTone-Vodafone in Hong Kong; FarEasTone in Taiwan; Nextel International in Central & South America; and Sferia in Poland. Gemini was founded in 2001 by Hiroshi Ota, Michael Tso and Scott Driggers, Gemini and over 20 million $ in two rounds, it is profitable. Japanese game company Bandai did the S! design.
- http://www.gorotto.comfunctionality includes a blog, networking, personal profile, picture/media library, calendar and newsgroups. It has a mobile version, a GIS/Google maps mash-up feature, an open architecture for integration of other services. Registered users can invite contacts.
- Love-Getty . This service was deployed in 1998 and used by 1.3 million users. I list it as a comparison point and an interesting case study. Love Getty was an oval device on a key-chain programmed the to look for others in the same mode. There were 2 sexes boys and girls looking out for each other; and 3 modes : karaoke, chat and meal. A girl’s Love Getty on karaoke mode would sound when another boy’s karaoke Love Getty was around. The inventor was Takeya Takafuji currently president senior associate of IMJ Mobile. My HP colleague Nicolas Raguideau worked on that project at the time to implement a real-time database using HP OpenCall technology.

2. 3G adoption >50 million and 40% penetration by 2007
Mid-year statistics :
. DoCoMo 30 million subscribers (WCDMA)
. Softbank 5 million subscribers (WCDMA)
. KDDI 10 million subscribers (CDMA 1XRTT)
ARPU statistics : 70 $, 65% non-voice




3. Mobile advertising reaching 60% of users with revenues of 250 million $ In 2005-2006, revenues grew 50%, from 250 million $ to forecasted 300 million US$ in 2009 (or >5$ per subscriber, on operators portals only) . This amount is similar to that of internet advertising revenues in 2000, they grew to 2 billion $ in 2006. The penetration of mobile advertising is estimated at 60 % (InfoPlant survey on usage of mobile coupons and discounts : 2-3/month 27%; 1/month 25%;1/2-3 months 20%). One of leading mobile advertising agencies is D2 Communications, jointly established in 2000 by NTT DoCoMo, Dentsu and NTT Advertising for the DoCoMo i-mode service (Takayuki Hoshuyama, COO).

4. Usage of video messaging is 9%
According to Mobile marketing association the mobile usage is
Mobile internet 76%
Picture messaging 42%
Text messaging 39%
Digital music 16%
IM 15%
Video messaging 9% (this is low but probably 3 times above usage in Europe).
Mobile TV 4.4%

2006-01-22

Tokyo, January 2006

 
My HP colleagues Hatnaka-san and Tsugane-san were great hosts during this visit to several operators, including Docomo, Japan telecom and NEC. We reviewed the evolution of 3G video and community services.
  At DoCoMo I asked their ideas about new services. My host answered with a smile that Japan had contributed so many ideas with their early 3G launch that instead he would now more interrested in hearing from me about our developments in Western Europe that could be transposed in Japan. I thought this was fair.
3G video take-up is slow
Most operators report that 3G personal video communications was slow. For instance video conferencing was disapointing. But content delivery is progressing well. And there is interrest for service-oriented applications, such as mobile dating and social networks between internet and mobile. My HP Japan colleagues have developped a demonstration with OpenCall softare showing video call to browse the web.